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Ross carbonite assigning frame buffer inputs
Ross carbonite assigning frame buffer inputs











Press Disk and use the Disk knob to select the location of the set you want to store.Resume a specific layer in a specific frame-buffer. Performs an ALL+ALL soft reset on the switcher. Take the current selection in the Sequencer to air. Take the current selection in the Sequencer to air and advance the current selection to the next item in the list. Press Box and use the Box knob to select the box on the MultiViewer that you want to assign the.Press MV and use the MV knob to select the MultiViewer you want to select a source on.Select the type of source you want to select and use the Src X knob to select the source you want to select.Select a source for a box on a MultiViewer. Press GS, GSA, or ME and use the GS, GSA, or ME knob to select the Media​-Store you want to play the media.Play the current media item loaded in the selected Media​-Store. Press Media Number and use the Media Number knob to select the media item you want to load.Press Channel and use the Channel knob to select the channel of the selected Media​-Store that you want to.Press GS, GSA, or ME and use the GS, GSA, or ME knob to select the Media​-Store you want to load the media.Press Name, enter the name of the set you want to store, and press Accept New Name.Select the type of source and use the Src X knob to select the source you want to name.Press Memory and use the Memory knob to select the memory you want to store.Select the ME X(s) that you want to store the memory on.Press Memory and use the Memory knob to select the memory you want to recall.Select the ME X(s) that you want to recall the memory on.Select the ME X(s) that you want to perform the transition on.Perform an auto transition on the selected ME. Press Set, enter the name of the set you want to recall, and press Accept New Name.Press Disk and use the Disk knob to select the location of the set you want to recall.Select the ME X and Key X for the key you want to get the sate for.

ross carbonite assigning frame buffer inputs

Returns whether a key is on-air or off-air on an ME. Press State and use the State knob to select whether the alpha is shaped ( On) or unshaped.Select the Key X that you want to change the state for.Select the ME X that you want set the key for.Turn shaped keying on or off for the selected key. Perform a key only cut transition on the selected ME. Select the Key X that you want to transition.Select the ME X that you want to perform the transition on.

ross carbonite assigning frame buffer inputs

Perform a key only auto transition on the selected ME. This command is not implemented at this time.

  • Press State and use the State knob to select whether to turn the GPI on ( On or.
  • Press GPI and use the GPI knob to select the GPI that you want to use.
  • Use the GPI knob to select the GPI that you want to use.
  • Press Take ID and use the Take ID knob to select the take id for the template you want to load.
  • Set the Sequencer focus to a specific template. Move the current selection in the Sequencer to the item below in the list.
  • Press Layer ID and use the Layer ID knob to select the layer you want to use.
  • Press Buffer ID and use the Buffer ID knob to select the frame-buffer you want to use.Ĭlear a specific layer in a specific frame-buffer.
  • Press Macro and use the Macro knob to select the CC you want to run.
  • ross carbonite assigning frame buffer inputs

    Press Bank and use the Bank knob to select the bank you want to run the CC from.Only those custom controls that support text strings as an input have Tip: Press Show Keyboard to bring up a virtual keyboard on the display.

    #Ross carbonite assigning frame buffer inputs how to#

    How to perform transitions, using keys and key modifiers, working with memories and switcher setups, Media​-Store operation, custom controls, and working in 3D space.











    Ross carbonite assigning frame buffer inputs